Included in this folder is
1 UV map
1 PSD file to act as an example

When making a custom eye, make sure not to completely use the canvas in order to make scaling work.

Stock eye textures use 
	512x512 
to reduce GPU load and match pixel density of the body.

When making a layered custom eye, use the provided [OP] Advanced Eye Applier (Reseller)
Otherwise, use the basic eye applier and use empty/transparent space for the highlight layer.

Preview in Blender is supported, however transparency may be different than what is seen in SL.

	Layer 1 is the color base
	Layer 2 is the shading, supports alpha blending
	Layer 3 is the pupil
	Layer 4 is the shine, supports alpha blending
	Layer 5 is the highlight on the very top